Hi! I’m a Concept Artist specialized in character and visual development, with a degree in Game Design and hands-on experience in Blender, Unreal Engine, Unity Engine and game development pipelines. I thrive at the intersection of storytelling and functional design, creating visuals that are both striking and game-ready.
What I bring to the table:
🎨 Character/Creature Design – From thumbnails to turnarounds, with a focus on narrative-driven aesthetics.
🌍 Worldbuilding – Key art, props, and environmental storytelling.
🛠️ 3D Pipeline Familiarity – Low-poly modeling, asset integration, and prototyping.
🎮 Game Design Foundation – I speak both "artist" and "developer."
Currently open for freelance, indie collaborations, and studio roles. Let’s craft unforgettable worlds together!